GPU-Accelerated Ray Casting of Node-Based Implicits




Abstract: Implicit surfaces are a popular surface representation for the modeling and animation of organic shapes and natural phe- nomena. We present a novel GPU ray casting engine for the direct and efficient visualization of node or skeleton-based distance surfaces.


Publication

C. Lessig, D. Nowrouzezahrai, and K. Singh, “GPU-Accelerated Ray Casting of Node-Based Implicit Surfaces,” in Siggraph 2006 Posters, 2006.

Resources

Poster.

Extended Abstract.

Video.

© lessig (at) dgp (dot) toronto (dot) edu May 2014